Asroads'Blog 君子不器
CocosCreator扩展内置组件做Checkbox
发布于: 2021-10-18 更新于: 2024-11-11 分类于: game 阅读次数: 

Cocos Creator 内置了一些常用的组件,在游戏使用的时候很方便,如果我们想要拓展一下组件,就需要简单的了解一下如何拓展,官方文档给的说明有限 扩展 Inspector,使得很多时候无从下手,下面简单的记录一下如何拓展组件,做一个多选组件。

首先代码这里用 官方的单选按钮(cc.Toggle)和单选按钮组(ToggleContainer) 做基本参考,然后拓展组件。

先看一下 最终效果:

1000

先说一下环境:

  • Cocos Creator 2.3.4 (我这里用最新版2.4.6已经查看不到 Inspector)

步骤

创建项目

  1. 新建一个项目,然后新建一个系统组件,这里新建一个cc.Toggle

image-20211018175619369

  1. 选中我们的组件,然后选择Cocos Creator 的菜单 【开发者】—> 【开发者工具】

image-20211018175737071

  1. 然后查看【Sources】–>【inspector】–>【inspectors】–>【comps】–【toggle.js】

image-20211018175940547

  1. 然后选择代码 我们简单的格式化一下

image-20211018180047402

  1. 格式化后变成这样

image-20211018180113521

  1. 保存文件到我们的自定义目录 ,这个目录是我们自定义插件的目录,自己先新建一个插件:custom-component,然后在目录下新建文件夹 inspectors/comps

  2. 然后把上面 第5步 的文件保存在这个目录下 名字修改为 checkbox

    image-20211018180534743

    image-20211018181013523

    重新美化代码

    其实上面的代码已经可以继承,但是我们还是要格式化美化一下代码,这里为选择Webstorm,首先我新建了一个test.html

    然后,我把template 后面的字符串复制 然后粘贴一下,此时,编辑器帮着自动的美化了,重新拷贝回去即可。

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    "use strict";
    Vue.component("cc-toggle", {
    dependencies: ["packages://inspector/share/gray-material.js"],
    template: `<ui-prop
    v-prop="target.target"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.target')}}"
    ></ui-prop>
    <div class="horizontal layout end-justified" style="padding:5px 0;margin-bottom:5px;">
    <ui-button class="blue tiny"
    v-disabled="multi"
    @confirm="resetNodeSize"
    :multi-values="multi"
    >
    Resize to Target
    </ui-button>
    </div>
    <ui-prop
    v-prop="target.interactable"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.interactable')}}"
    ></ui-prop>


    <ui-prop
    v-prop="target.enableAutoGrayEffect"
    tooltip="{{T('COMPONENT.toggle.auto_gray_effect')}}"
    :multi-values="multi"
    ></ui-prop>

    <cc-gray-section
    v-if="target.enableAutoGrayEffect.value"
    :target.sync="target"
    :multi-values="multi"
    ></cc-gray-section>

    <ui-prop
    v-prop="target.transition"
    tooltip="{{T('COMPONENT.toggle.transition')}}"
    :multi-values="multi"
    ></ui-prop>
    <div
    v-if="!_updateValueMulti(target.transition, 1, multi)"
    >
    <ui-prop indent=1
    v-prop="target.normalColor"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.normal_color')}}"></ui-prop>
    <ui-prop indent=1
    v-prop="target.pressedColor"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.pressed_color')}}"
    ></ui-prop>
    <ui-prop indent=1
    v-prop="target.hoverColor"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.hover_color')}}"
    ></ui-prop>
    <ui-prop indent=1
    v-prop="target.disabledColor"
    tooltip="{{T('COMPONENT.toggle.disabled_color')}}"
    :multi-values="multi"
    ></ui-prop>
    <ui-prop indent=1
    v-prop="target.duration"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.duration')}}"
    ></ui-prop>
    </div>

    <div
    v-if="!_updateValueMulti(target.transition, 2, multi)"
    >
    <ui-prop indent=1
    v-prop="target.normalSprite"
    tooltip="{{T('COMPONENT.toggle.normal_sprite')}}"
    :multi-values="multi"
    ></ui-prop>
    <ui-prop indent=1
    v-prop="target.pressedSprite"
    tooltip="{{T('COMPONENT.toggle.pressed_sprite')}}"
    :multi-values="multi"
    ></ui-prop>
    <ui-prop indent=1
    v-prop="target.hoverSprite"
    tooltip="{{T('COMPONENT.toggle.hover_sprite')}}"
    :multi-values="multi"
    ></ui-prop>
    <ui-prop indent=1
    v-prop="target.disabledSprite"
    tooltip="{{T('COMPONENT.toggle.disabled_sprite')}}"
    :multi-values="multi"
    ></ui-prop>
    </div>

    <div
    v-if="!_updateValueMulti(target.transition, 3, multi)"
    >
    <ui-prop indent=1
    v-prop="target.duration"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.duration')}}"
    ></ui-prop>
    <ui-prop indent=1
    v-prop="target.zoomScale"
    :multi-values="multi"
    tooltip="{{T('COMPONENT.toggle.zoom_scale')}}"
    ></ui-prop>
    </div>

    <ui-prop
    v-prop="target.isChecked"
    tooltip="{{T('COMPONENT.toggle.isChecked')}}"
    :multi-values="multi"
    ></ui-prop>
    <ui-prop
    v-prop="target.checkMark"
    tooltip="{{T('COMPONENT.toggle.checkMark')}}"
    ></ui-prop>
    <ui-prop
    v-prop="target.toggleGroup"
    tooltip="{{T('COMPONENT.toggle.toggleGroup')}}"
    :multi-values="multi"
    ></ui-prop>

    <cc-array-prop :target.sync="target.checkEvents"></cc-array-prop>
    `,
    props: {target: {twoWay: !0, type: Object}, multi: {type: Boolean}},
    methods: {
    T: Editor.T, resetNodeSize() {
    var t = {id: this.target.uuid.value, path: "_resizeToTarget", type: "Boolean", isSubProp: !1, value: !0};
    Editor.Ipc.sendToPanel("scene", "scene:set-property", t)
    }, _updateValueMulti: (t, n, e) => e ? t.values.some(t => t !== n) : t.value !== n
    }
    });

    编写代码

    Checkbox.ts

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import {CheckboxContainer} from "./CheckboxContainer";

/**
* Created by jsroads on 2021/10/14.11:17 上午
* Note:多选按钮 配合 CheckboxContainer 多选按钮组用
*/
const {ccclass, inspector, property, executeInEditMode, menu} = cc._decorator;

enum EventType {
/**
* @event click
* @param {Event.EventCustom} event
* @param {Button} button - The Button component.
*/
CLICK = 'click',
TOGGLE = 'toggle',
}

@ccclass
@executeInEditMode
@menu("组件库/Checkbox")
@inspector("packages://custom-component/inspectors/comps/checkbox.js")
export class Checkbox extends cc.Button {
public static EventType = EventType;
@property({
type: CheckboxContainer
})
public toggleGroup: CheckboxContainer = null!;
/**
* @en
* If Toggle is clicked, it will trigger event's handler.
*
* @zh
* Toggle 按钮的点击事件列表。
*/
@property({
type: [cc.Component.EventHandler],
tooltip: 'i18n:toggle.check_events'
})
public checkEvents: cc.Component.EventHandler[] = [];

set _resizeToTarget(value: boolean) {
if (value) {
this._resizeNodeToTargetNode();
}
}

get _toggleContainer(): CheckboxContainer | null {
const parent = this.node.parent!;
if (parent.isValid) {
return parent.getComponent('CheckboxContainer') as CheckboxContainer;
}
return null;
}

@property
protected _isChecked = true;

/**
* @en
* When this value is true, the check mark component will be enabled,
* otherwise the check mark component will be disabled.
*
* @zh
* 如果这个设置为 true,则 check mark 组件会处于 enabled 状态,否则处于 disabled 状态。
*/
@property({
tooltip: 'i18n:toggle.isChecked'
})
get isChecked() {
return this._isChecked;
}

set isChecked(value) {
this._set(value);
}

@property
protected _checkMark: cc.Sprite | null = null;

/**
* @en
* The image used for the checkmark.
*
* @zh
* Toggle 处于选中状态时显示的图片。
*/
@property({
type: cc.Sprite,
tooltip: 'i18n:toggle.checkMark'
})
get checkMark() {
return this._checkMark;
}

set checkMark(value) {
if (this._checkMark === value) {
return;
}

this._checkMark = value;
}

//
public playEffect() {
if (this._checkMark) {
this._checkMark.node.active = this._isChecked;
}
}

/**
* @en
* Set isChecked without invoking checkEvents.
*
* @zh
* 设置 isChecked 而不调用 checkEvents 回调。
*
* @param value - 是否被按下
*/
public setIsCheckedWithoutNotify(value: boolean) {
this._set(value, false);
}

public onEnable() {
super.onEnable();
this.playEffect();
if (!CC_EDITOR) {
this.node.on(Checkbox.EventType.CLICK, this._internalToggle, this);
}
}

public onDisable() {
super.onDisable();
if (!CC_EDITOR) {
this.node.off(Checkbox.EventType.CLICK, this._internalToggle, this);
}
}

public OnDestroy() {
const group = this._toggleContainer;
if (group) {
group.ensureValidState();
}
}

protected _resizeNodeToTargetNode() {
if (!this.target) {
return;
}
const target = this.target || this.node;
const contentSize = target.getContentSize();
if (CC_EDITOR && contentSize) {
this.node.setContentSize(contentSize);
}
}

protected _internalToggle() {
this.isChecked = !this.isChecked;
}

protected _set(value: boolean, emitEvent = true) {
if (this._isChecked == value) return;

this._isChecked = value;

const group = this._toggleContainer;
if (group && group.enabled && this.enabled) {
const anyTogglesChecked = group.anyTogglesChecked();
const allowSwitchOff = group.allowSwitchOff;
const isCheckbox = group.isCheckbox;
// if (value || (!anyTogglesChecked && !allowSwitchOff)) {
if (isCheckbox) {
group.notifyToggleCheck(this, emitEvent);
} else {
if (value || (!anyTogglesChecked)) {
this._isChecked = true;
group.notifyToggleCheck(this, emitEvent);
}
}

}

this.playEffect();
if (emitEvent) {
this._emitToggleEvents();
}
}

protected _emitToggleEvents() {
this.node.emit(Checkbox.EventType.TOGGLE, this);
if (this.checkEvents) {
cc.Component.EventHandler.emitEvents(this.checkEvents, this);
}
}
}

CheckboxContainer.ts

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import {Checkbox} from "./Checkbox";

/**
* Created by jsroads on 2021/10/14.4:18 下午
* Note:多选按钮组
*/
const {ccclass, property, executeInEditMode, menu} = cc._decorator;

@ccclass
@executeInEditMode
@menu("组件库/CheckboxContainer")
export class CheckboxContainer extends cc.Component {
/**
* @en
* If Toggle is clicked, it will trigger event's handler.
*
* @zh
* Toggle 按钮的点击事件列表。
*/
@property({
type: [cc.Component.EventHandler],
serializable: true,
tooltip: 'i18n:toggle_group.check_events'
})
public checkEvents: cc.Component.EventHandler[] = [];

@property
public _isCheckbox: boolean = true;

@property({
type: false,
tooltip: '是否多选按钮组,否则单选'
})

get isCheckbox() {
return this._isCheckbox;
}

set isCheckbox(value) {
this._isCheckbox = value;
if (value) {
this._allowSwitchOff = value;
}
}

@property
protected _allowSwitchOff = false;

/**
* @en
* If this setting is true, a toggle could be switched off and on when pressed.
* If it is false, it will make sure there is always only one toggle could be switched on
* and the already switched on toggle can't be switched off.
*
* @zh
* 如果这个设置为 true,那么 toggle 按钮在被点击的时候可以反复地被选中和未选中。
*/
@property({
tooltip: 'i18n:toggle_group.allowSwitchOff',
visible: function (this: CheckboxContainer) {
return !this.isCheckbox;
}
})
get allowSwitchOff() {
return this._allowSwitchOff;
}

set allowSwitchOff(value) {
this._allowSwitchOff = value;
}

/**
* @en
* Read only property, return the toggle items array reference managed by ToggleContainer.
*
* @zh
* 只读属性,返回 toggleContainer 管理的 toggle 数组引用。
*/
get toggleItems() {
return this.node.children.map((item) => {
const toggle = item.getComponent('Checkbox') as Checkbox;
if (toggle && toggle.enabled) {
return toggle;
}
return null;
}).filter(Boolean);
}

public onEnable() {
this.ensureValidState();
this.node.on(cc.Node.EventType.CHILD_ADDED, this.ensureValidState, this);
this.node.on(cc.Node.EventType.CHILD_REMOVED, this.ensureValidState, this);
}

public onDisable() {
this.node.off(cc.Node.EventType.CHILD_ADDED, this.ensureValidState, this);
this.node.off(cc.Node.EventType.CHILD_REMOVED, this.ensureValidState, this);
}

public activeToggles() {
return this.toggleItems.filter((x) => x!.isChecked);
}

public anyTogglesChecked() {
return !!this.toggleItems.find((x) => x!.isChecked);
}

/**
* @en
* Refresh the state of the managed toggles.
*
* @zh
* 刷新管理的 toggle 状态。
*
* @param toggle - 需要被更新的 toggle。
* @param emitEvent - 是否需要触发事件
*/
public notifyToggleCheck(toggle: Checkbox, emitEvent = true) {
if (!this.enabledInHierarchy) {
return;
}
if (this.isCheckbox) {
// for (let i = 0; i < this.toggleItems.length; i++) {
// const item = this.toggleItems[i]!;
// if (item === toggle) {
// continue;
// }
// item.setIsCheckedWithoutNotify(false);
// }
} else {
for (let i = 0; i < this.toggleItems.length; i++) {
const item = this.toggleItems[i]!;
if (item === toggle) {
continue;
}
if (emitEvent) {
item.isChecked = false;
} else {
item.setIsCheckedWithoutNotify(false);
}
}
}
if (emitEvent&&this.checkEvents) {
cc.Component.EventHandler.emitEvents(this.checkEvents, toggle);
}
}

public ensureValidState() {
const toggles = this.toggleItems;
if (!this.allowSwitchOff && !this.anyTogglesChecked() && toggles.length !== 0) {
const toggle = toggles[0]!;
toggle.isChecked = true;
this.notifyToggleCheck(toggle);
}

const activeToggles = this.activeToggles();
if (activeToggles.length > 1) {
const firstToggle = activeToggles[0];
for (let i = 0; i < activeToggles.length; ++i) {
const toggle = activeToggles[i];
if (toggle === firstToggle) {
continue;
}
if (this.isCheckbox) {
toggle!.setIsCheckedWithoutNotify(false);
} else {
toggle!.isChecked = false;
}

}
}
}
}

然后我们拖动一个单选按钮组,测试一下:

image-20211105155053132

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private checkBoxHandler(checkbox:Checkbox){
console.log("smile----name:" + JSON.stringify(checkbox.name));
console.log("smile----isChecked:" + JSON.stringify(checkbox.isChecked));
}

image-20211019120249172

1000

输出结果:

image-20211019125454781

总结

总的来说这个实现不难,拿Cocos Creator 3.3.2的源码直接修改的,重要的是学习了一下,如何拓展内置组件的做法。

参考

--- 本文结束 The End ---