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怎么使用Python3读取EXCEl保存为JSON
发布于: 2018-12-25 更新于: 2024-11-11 分类于: tool 阅读次数: 

开发小游戏差不多四个月左右了,中间一直忙碌,很少有闲余时间来总结一下所感所想,今天就说说游戏里面怎么配置数据的,以前做Flash游戏的时候,那时候页游兴起,大家都用xml 作为配置文件,等到了手游时代 很多开始用json 和MySQL数据库作为配置读取文件,做小游戏之前遇到了xml 被拒绝的事情,所以我们的游戏采取了json的配置。下面就简单的说说怎么用Python读取Excel 然后保存成json格式的。

环境准备

  • Python3环境
  • 安装 Excel相关的库 xlrd
  • Pycharm 编辑器(你也可以选择其他的编辑器)

读取 单元格输出正常的JSON

第一个是比较常规的格式:

image-20181226174638985

生成的 样式是 :

image-20181226174736315

直接上代码:

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
from __future__ import unicode_literals
import xlrd
import warnings
from collections import OrderedDict
import json
import codecs
import os
import platform
import importlib, sys
importlib.reload(sys)
warnings.filterwarnings("ignore")
# warnings.filterwarnings("utf8")

def getValue(sheet,i,j):
ctype = sheet.cell(i,j).ctype
value = sheet.cell_value(i,j)
if isinstance(value, str):
value = value
else:
if ctype == 2 and value % 1 == 0:
value = int(value)
return value

def excel2json(excelPath, path, fileName):
wb = xlrd.open_workbook(excelPath)

convert_list = []
for sheetNo in range(0, len(wb.sheets())):
sheetName = wb.sheet_by_index(sheetNo).name
sh = wb.sheet_by_index(sheetNo)
title = sh.row_values(1)
result = {}

for rownum in range(2, sh.nrows):
rowvalue = sh.row_values(rownum)
single = OrderedDict()
key = getValue(sh,rownum,0)

for colnum in range(0, len(rowvalue)):
single[title[colnum]] = getValue(sh,rownum,colnum)
result[key] = single

# print(result)
j = json.dumps(result,ensure_ascii=False)
jsonPath = "%s/%s.json" %(path,sheetName)
print(jsonPath)
with codecs.open(jsonPath, "w", "utf-8") as f:
f.write(j)

def export(path):
for filename in os.listdir(path):
print(filename)
if filename == "map.xlsx":
continue
if os.path.splitext(filename)[1] == '.xlsx':
xlsxPath = "%s/%s" %(path,filename)
excel2json(xlsxPath,path,filename)


def move2json():
sysstr = platform.system()
cmd = "mv -f ./*.json ../bin/json"
if(sysstr =="Windows"):
cmd = "move ./*.json ../bin/json"
elif(sysstr == "Linux"):
print ("Call Linux tasks")
else:
print ("Other System tasks")
os.system(cmd)

if __name__ == "__main__":

pathname = os.path.dirname(os.path.realpath(__file__))
print("pathname:"+pathname)
if len(pathname):
os.chdir(pathname)
export(pathname)
move2json()


稍微复杂的导出

我们在做地图的时候,需要让策划更容易配出地图的位置和坐标,我们需要对策划配置的格子做一些修改,让生成的json文件足够小,于是在上面的基础上做了修改:

image-20181226175025838

其中第一列 代表的是 地图的id 比如是1 就是第一张地图 上面大于0的都是有怪物的,为0的 表示空,其中大于0 的数字,前两位代表 怪物的类型,我们是从10 开始的,后面的数字代表血量,这样我们就知道怪物在地图上的坐标,类型,血量,然后根据信息数据去初始化。

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{
"1": [
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
130010,
0,
130006,
0,
0
],
[
0,
0,
0,
140008,
0,
0,
0
]
],
"2": [
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
0,
0,
0,
0,
0,
0
],
[
0,
110010,
110008,
110008,
110006,
110006,
0
]
]

最后贴上代码

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# -*- coding=utf-8 -*-
import xlrd
import warnings
from collections import OrderedDict
import json
import codecs
import os
import platform
import importlib, sys
# importlib.reload(sys)
# import imp

importlib.reload(sys)

# sys.setdefaultencoding('utf8')
warnings.filterwarnings("ignore")


def getValue(sheet, i, j):
ctype = sheet.cell(i, j).ctype
value = sheet.cell_value(i, j)

if ctype == 2 and value % 1 == 0:
value = int(value)

return value


def excel2json(excelPath, path, fileName):
wb = xlrd.open_workbook(excelPath)
for sheetNo in range(0, len(wb.sheets())):
sheetName = wb.sheet_by_index(sheetNo).name
sh = wb.sheet_by_index(sheetNo)
title = sh.row_values(1)
result = {}
print("start")
for rownum in range(2, sh.nrows):
rowvalue = sh.row_values(rownum)
single = OrderedDict()
key = getValue(sh, rownum, 0)
# print(key)
if key in result:
# print("hello")
my_list = []
for colnum in range(1, len(rowvalue)):
if isinstance(title[colnum], float):
myKey = int(title[colnum])
else:
myKey = title[colnum]
single[myKey] = getValue(sh, rownum, colnum)
my_list.append(single[myKey])
# print(my_list)
result[key].append(my_list)
else:
print("one new key:"+str(key))
result[key] = []
my_list = []
for colnum in range(1, len(rowvalue)):
if isinstance(title[colnum], float):
myKey1 = int(title[colnum])
else:
myKey1 = title[colnum]
single[myKey1] = getValue(sh, rownum, colnum)
my_list.append(single[myKey1])
# print(my_list)
result[key].append(my_list)
# j = json.dumps(result,sort_keys=False).decode('unicode_escape')
# print(result)
for key in result:
templist = result[key]
for x in range(len(templist)-1,-1,-1):
if max(templist[x]) == 0:
templist.pop()
else:
break
j = json.dumps(result)
jsonPath = "%s/%s.json" % (path, sheetName)
print(jsonPath)
with codecs.open(jsonPath, "w", "utf-8") as f:
f.write(j)


def export(path):
for filename in os.listdir(path):
print(filename)
# if os.path.splitext(filename)[1] == '.xlsx':
if filename == 'map.xlsx':
xlsxPath = "%s/%s" % (path, filename)
excel2json(xlsxPath, path, filename)


def move2json():
sysstr = platform.system()
cmd = "mv -f ./*.json ../bin/json"
if (sysstr == "Windows"):
cmd = "move ./*.json ../bin/json"
elif (sysstr == "Linux"):
print("Call Linux tasks")
else:
print("Other System tasks")
os.system(cmd)


if __name__ == "__main__":

pathname = os.path.dirname(os.path.realpath(__file__))
print("pathname:" + pathname)
if len(pathname):
os.chdir(pathname)
export(pathname)
move2json()

删除发布后多余的素材

我们在做小游戏,每次发布都会把bin 目录下的素材 都copy一份到 发布目录,因为微信小游戏对包体有限制,我们便把一些素材放到了服务器远端,这样我们发布后就有一些资源需要删除后才能正常上传,这样反反复复很麻烦,而且维护的小游戏多了,时间久了,容易忘记那些是需要删除的。于是用Python写了一个删除的代码。

image-20181226175713958

其中 删除文件 还是用json作为配置文件 config.json

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{
"head": "/workspace/TankQueen/release/wxgame/",
"list": [
"bingo",
"clip",
"background",
"libs",
"domxml",
"res/spine",
"res/atlas/background.atlas",
"res/atlas/background.png",
"res/atlas/magic.atlas",
"res/atlas/magic.png",
"res/atlas/magic1.png",
"res/atlas/share.png",
"res/atlas/share.atlas",
"res/atlas/skip.atlas",
"res/atlas/bingo.atlas",
"res/atlas/bingo.png",
"res/atlas/dialog.atlas",
"res/atlas/dialog.png",
"res/atlas/shop.atlas",
"res/atlas/shop.png",
"res/atlas/skip.png"
]
}

main.py 文件

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#!/usr/bin/python3
import json
import shutil, os
class DeleteFiles():
f = open('config.json', encoding='utf-8') # 打开‘product.json’的json文件
res = f.read() # 读文件
dict = json.loads(res)["list"]
head = json.loads(res)["head"]
print(dict) # 把json串变成python的数据类型:字典
for key in dict:
print(key)
if "." in key:
if os.path.exists(head + key):
os.remove(head + key)
print("delete file ok")
else:
print("file empty")
else:
if os.path.exists(head + key):
shutil.rmtree(head + key)
print("delete dir ok")
else:
print("dir empty")
hello = DeleteFiles()
print("delete successfully")

2019.08.17更新

配置文件 config.json

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{
"platform": "wxgame",
"list": [
"bg",
"common",
"mykj",
"rank",
"luckywheel",
"bitmapfont",
"res/json/cloud",
"res/atlas/luckywheel.png",
"res/atlas/luckywheel.atlas",
"res/atlas/bg.png",
"res/atlas/bg.atlas"
]
}

Python是一门很容易上手的语言,用这个为游戏项目作为辅助,减少了很多麻烦,让开发效率增加很多。希望自己能坚持学习,为自己加油!

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